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Guide

Reel Room Manual

Last updated June 1, 2026

Everything you need to get your library playing in VR — from connecting a media source to using the in-headset controls. If you get stuck, the Troubleshooting section at the bottom covers the most common questions.

What you need

  • A Windows 10 or 11 PC with a VR-capable GPU.
  • A PCVR headset and motion controllers (see Supported headsets below).
  • Your media — on a local drive, a network share, or a Jellyfin server on your home network. Jellyfin is free and open-source; get it at jellyfin.org.
  • For network or Jellyfin sources, enough LAN bandwidth for your library (gigabit is recommended for 4K).

First launch

Connect and put on your PCVR headset, then launch Reel Room from Steam. On first run you’ll choose a media source (below). Once a source is connected, your library appears as a browsable grid of posters and album art, and you can pick something to play in your chosen environment.

Connecting your media

Reel Room plays from three kinds of source. You can switch between them at any time from Settings.

Jellyfin server

Enter your server’s address and sign in with your Jellyfin username and password. Reel Room reads your existing libraries, respecting your folder structure, posters, and metadata, and keeps watch state on your server. Your login is remembered and synced across your machines (see Settings sync).

Local drive

Point Reel Room at a folder on a drive attached to your PC. It scans the folder for films, series, and music and builds a browsable library — no upload, re-encode, or migration required.

Network share (NAS / SMB)

Point Reel Room at a network share on your LAN. Provide the share path and, if required, the credentials for that share. Playback streams over your local network, so a wired/gigabit connection is recommended for high-bitrate 4K files.

Playback & quality

  • Direct play first. When your hardware supports the source format, files play directly. H.264 and HEVC video is stream-copied rather than re-encoded.
  • Transcoding when needed. Where a format can’t be played directly, it is transcoded on the fly, with audio preserved at high fidelity (FLAC and lossless AAC on the music path).
  • Up to 140 Mbps streaming covers 4K Blu-ray bitrates. If playback stutters, check the Troubleshooting notes on bandwidth.

3D movies

Side-by-side and over-under 3D films are detected automatically from your library and shown with true stereoscopic depth on the virtual screen, in every environment, with no setup. For files that aren’t tagged as 3D, a 2D/3D toggle is available during playback so you can switch the mode by hand.

The in-VR HUD & controls

Reel Room’s controls are world-space and motion-controller native — there is no flat menu or mouse cursor. From a single controller you can:

  • scrub the timeline (with ramping speed) and jump between chapters;
  • switch environments on the fly;
  • control music playback — shuffle, repeat, and seek;
  • recenter your view if the screen drifts out of position.

Exact button bindings vary by controller and are tuned per device; in-headset hints show the current mapping for your hardware.

Environments

Choose the space that fits your mood and switch between them in-headset:

  • Home Zen — a warm modern den with a big screen on the wall.
  • Theatre Zen — a cinematic, auditorium-scale space for full big-screen presence.
  • Music Room — album art on the screen and an audio rig in the room, tuned for listening.

More environments arrive in free post-launch updates.

Music mode

Albums play to the music-tuned environment with album art on the screen and a queue you can shuffle, repeat, and seek — the same library, set up for listening rather than watching.

Supported headsets

Reel Room is built on OpenXR and is tested on Meta Quest and Pimax. It is compatible with any OpenXR-capable PCVR headset.

  • Meta Quest 2, Quest 3, Quest 3S, Quest Pro — via Link or Air Link.
  • Pimax — Crystal and 8K-series.
  • Any other OpenXR-compatible PCVR headset, through its Windows OpenXR runtime (e.g. SteamVR, Oculus PC, Pimax Play).

Settings sync

Your Jellyfin login, room configuration, and playback preferences sync across machines via Steam Cloud. Set up once and pick up where you left off on any PC where you’re signed in to Steam.

Troubleshooting

A file won’t play

Confirm the file isn’t corrupt and plays in another player. Unusual or very high-bitrate codecs may need transcoding; if it still won’t play, note the file’s format and email support.

Can’t connect to a server or share

Check that the server or NAS is on and reachable from your PC, that the address/path is correct, and that your credentials are valid. For network shares, confirm the share is accessible from Windows File Explorer first.

Playback stutters or buffers

High-bitrate 4K content needs a fast local network. Use a wired/gigabit connection where possible, and keep the source device and your PC on the same network. Streaming is capped at 140 Mbps.

Controllers behave unexpectedly

Make sure your headset’s OpenXR runtime is active and your controllers are tracked and charged. Check the in-headset binding hints for your device’s current mapping.

Still stuck?

Email us at admin@union25.com with your headset, runtime, media source, and a description of the problem, and we’ll help.

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